I was curious if there is some way to do something like this since I need to do a fur shader that relies on vertex color for the fur direction. It seems like they used Object Space Maps to Vertex Colors and I believe they used the Edit Normals to move them into the direction and then bake the color.
Is there some way to do this to bake it to the vertex color channel?
An example from what they originally did for the directions. http://puu.sh/i0P1J/8d9d070966.jpg