Hello there,
im a Graphic design student working on a project where I want to generate alot of abstrakt 3d objects. I made some first attempts and programmed it in processing (processing.org) as this is what I am good at, but it is really limited compared to what 3dmax can do. So i want to switch and create the whole object in 3dmax itself. Only problem is that i would have to do it all by hand, but i need about 300-400 objects.
The parameters for modifing an object in 3d max are still generated by the Algorithm of my programm I wrote in Java.
So to make it clear, my programm would create alot of values for modifying instructions i would define first, like:
Use texture X with size Y.
Then resize Object to XY.
Bend it Y
Displace it with Map Y and Strenth Z
Save as...
where the XYZ values are generated by my programm and should be easily entered at the beginning of the script or even better read from a txt file or something similar.
Would something like thit be possible?
If not, how hard it is to make some batch processing like the one you know from Photoshop where all the Modifiers/materials etc. add themself and I only have to Enter the values. That would save at least some time if the other way is not possible.
Like i said,even though im a student and dont have much money i would pay for that, as it saves me a lot of time.
But im also thankful for any tips and advices.
Best
Cedric
real08121985 · 2009-06-10
Anubis · 2009-06-10