I'm getting frustrated with 3dmax. I'm importing a series of 60 models that use the same 5 textures
yet when I attach them all together, for some reason the IDs are continuous and don't condense. instead I have 60 submats in my multi-material.
is there a script that can condense my materials based on there texture name? so far none of the material editor tools offer a way to do this. the only current solution I've gotten is importing into milkshape, then re-exporting out. but since some of these 60 models are actually morph targets I'm afraid of any vertex reordering that may make the morph un-usable. so I'm looking for a way to fix the materials in 3dsmax only.
/anyway thanks in advanced.
ps I found a few scripts on this site that fit the bill, but there download links no longer work
By mariokart64n · 2009-04-01
Anubis · 2010-07-14