Hello guys,
maybe a script like that exists already, maybe I'm just searching with the wrong keywords...
Anyway, I'll try to explain what I need to do and maybe you can suggest me the fastest procedure or script!!! (sorry for my bad English grammar, I'm from Italy...)
Basically I've a rigged model of a robot with MANY sub-objects. That model has been animated in Maya and when returning to Max for final render it looses many materials properties, so I need to re-assign materials to each of the hundreds components.
It's for a short film that has approx 100 shots and each shot it's a Maya file and I don't want to repeat the procedure again and again...
I've a Max library with all my materials, the bothering part is to repeat the procedure for each shot of the film: selecting the object, assigning the material from the library, repeat...
Since the sub-objects of my robot are always the same, I wonder if there's a way for me to assign the materials only one time, then store somewhere the material properties of each sub-object and when I import the new scenes simply paste what I stored previously.
Is that possible? How? Do I need to write a custom script with each object name? If so, can you tell me how?
Or is there a script that do this automatically somehow, maybe selecting first all the objects in the scene, then "copy materials attribute" or something...?
THANKS A LOT!
Nicola
miauu · 2018-10-22
pfbelesa · 2024-03-22