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Forum topic · General Scripting

ViewPort Perspective Matrix

By saimazoom · 2011-12-11

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Comments (2)

Bones · 2011-12-12

yes viewport.setTM (yourMatrix)
/edit: woups I didn't read everything ^^

saimazoom · 2011-12-12

I already know that. I've used it to obtain an isometric/dimetric perspective . But to obtain an oblique proyection I need to modify the perspective matrix. Suppose I want to have 1:1(90º at screen) X and Y axes, in a dimetric perspective the Z-axis will be hidden at the intersection but in a oblique it will be vertical (like in those RPGMAKER games) or at 45-135º like in the Ultima-online& U7 games.