Well, Max is going crazy again. All of my meshes, INCLUDING DUMMY OBJECTS, are displaying with triangulated polygons. In object properties checking and unchecking "Edges Only" has no effect on the problem. Setting $.allEdges = true or false also does nothing. I'm running Max 9 and this problem is driving me nuts. The whole scene looks like a messy Erector Set. The problem just started one day a few weeks ago out of nowhere. I'm attaching a screen shot.
I know this isn't really a "scripting" issue but everyone here really knows their stuff so I thought I'd ask.
Thanks for any help!