Is this even possible?
Browse to a folder, find the one jpg image inside the folder, and set the render output size to match the photo dimensions.
Then assign that jpg image to material slot #23 and # 24.
Thanks
Forum topic · General Scripting
By scottparris · 2014-09-16
Is this even possible?
Browse to a folder, find the one jpg image inside the folder, and set the render output size to match the photo dimensions.
Then assign that jpg image to material slot #23 and # 24.
Thanks
scottparris · 2014-09-16
Thank you! Works perfectly.
scottparris · 2014-09-16
That's awesome!
Thank you, but is there any way to assign the jpg as a bitmap texture and not assigned to the diffuse slot inside a standard material? I'm using the bitmap as an environment background and not a scene material.
Thank you!
.
miauu · 2014-09-16
Run the script.
Select the jpg file.
(
jpgFilePath = getOpenFileName types:"JPG(*.jpg)|*.jpg|All|*.*|"
jpgInfo = getBitmapInfo jpgFilePath
renderWidth = jpgInfo[3]
renderHeight = jpgInfo[4]
mat = standard diffuseMap:(Bitmaptexture fileName:jpgFilePath) showInViewport:true
meditmaterials[23] = meditmaterials[24] = mat
)
barigazy · 2014-09-16
Yes U can
meditmaterials[23] = meditmaterials[24] = environmentmap = (Bitmaptexture fileName:jpgFilePath)