I wonder if its possible to convert nodes in scene to a single multiscatter object. well the reason is simple max cant handle large amount of nodes so converting them toa single node would be a great solution. i have tried but cant get to edit multiscatter or multipainter already scattered object via max script .
Forum topic · General Scripting
[Question] convert current nodes to multiscatter or multipainter
By 3D R.n.D · 2015-12-10
Description
Comments (6)
3D R.n.D · 2015-12-12
awesome work . i am really grateful to you for taking your time helping me out .
3D R.n.D · 2015-12-11
yes if it is possible to have same position, rotation and scale.
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pixamoon · 2015-12-11
oki, I have one idea how to do it, will try to post it soon
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pixamoon · 2015-12-11
oki, try this one:
http://www.scriptspot.com/3ds-max/scripts/convert-to-multiscatter
it can be still buggy, but try and let me know how it works
3D R.n.D · 2015-12-12
well ill give it a try and well give my feed back :)
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pixamoon · 2015-12-11
do you want to convert it to one MultiScatter with same position, scale and rotation of prev objects?
or just same position but random scale and rotation ?