Hi
I stumbled across a dilemma.
I have a deformed and textured terrain which is made of 512x512 polygons. I need to slice it up into 16 equal objects or elements, meaning 16 parts, each of them made up of 128x128polygons.
any ideas?
thanks
Forum topic · General Scripting
By dainazinas · 2011-09-05
Hi
I stumbled across a dilemma.
I have a deformed and textured terrain which is made of 512x512 polygons. I need to slice it up into 16 equal objects or elements, meaning 16 parts, each of them made up of 128x128polygons.
any ideas?
thanks
br0t · 2011-09-06
I had some time to kill, maybe you can use the attached script :P
If you need to have single objects you can use Anubis script to detach the sliced elements: http://www.scriptspot.com/3ds-max/scripts/detach-elements
Cheers
slice mod?
Anubis · 2011-09-05
Slice modifier with "split mesh"? Just an idea.