Hi i'm learning script development in 3ds max, in this basic script i want to move vertex with Spinners, the script work fine at execution but if i change the value of a Spinner nothing is updated, Can someone help me with some code to fix this problem?
Thanks for the attention!
/* Create and rename a basic plane */
BaseUI = Plane realWorldMapSize:on length:10 width:10 lengthsegs:3 widthsegs:3 pos:[0,0,0] isSelected:on
BaseUI.name = "Base UI"
/* Convert the created plane to editable poly */
macros.run "Modifier Stack" "Convert_to_Poly"
/* Delete the middle face */
subobjectLevel = 4
$.EditablePoly.SetSelection #Face #{5}
$.EditablePoly.delete #Face
subobjectLevel = 0
/* Adding attributes rollout */
Attrib = attributes UISettings (
/* */
parameters UIParameters rollout:UIRollout(
LLSParameter type:#float ui:(LLSpinner)
RLSParameter type:#float ui:(RLSpinner)
TLSParameter type:#float ui:(TLSpinner)
BLSParameter type:#float ui:(BLSpinner)
)
/* */
rollout UIRollout "UIRollout"(
label LLLabel "Left line:" align:#left
spinner LLSpinner range:[0,2048,10] fieldWidth:80 type:#float align:#center offset:[10,-20]
label RLLabel "Right line:" align:#left
spinner RLSpinner range:[0,2048,1] fieldWidth:80 type:#float align:#center offset:[10,-20]
label TLLabel "Top line:" align:#left
spinner TLSpinner range:[0,2048,1] fieldWidth:80 type:#float align:#center offset:[10,-20]
label BLLabel "Bottom line:" align:#left
spinner BLSpinner range:[0,2048,1] fieldWidth:80 type:#float align:#center offset:[10,-20]
)
)
custAttributes.add $.baseObject Attrib
sss = float_script()
sss.script = "$.baseObject.UISettings.BLSParameter"
for vert in $.Verts[2] do vert.pos.x = sss.value