Hi, can anyone help me on this?
I put a curveControl UI item in a custom attribute applied to a Morpher modifier.
Then I put a script controller on a morph target so it can be governed by the curveControl. It all works fine until I close and re-open Max, and re-open the scene.
When I reopen the scene the script controller starts complaining that the curveControl is undefined.
I've tried pre-loading the curveControl's properties using the "on load do" handler but again, none of the curveControl's properties become valid until you physically click on the object and go to the modify panel containing the curveControl. Once the curveControl is visible you can re-evaluate the script controller and everything works fine again.
It is DRIVING ME INSANE! There has to be a way to load and access the properties before the curveControl is visible. This thing is the WORST!
Anubis · 2010-10-07