Hi,
my problem is, I cant get a correct rotation value like we see them in the 3ds Max transform info panel. I know that Max works internally with Quaternions, but it's to complex for me to understand.
Check the screenshot to see what I mean.
I need to output the rotation as [-26.742, 24.927, -38.81]
I hope someone knows how to do this. Thanks!
By pixhellmann · 2017-08-21
miauu · 2017-08-21