Is there an easy way in Max script to save a set of edges to a named selection set while inside polyedit? This is easy to do in max while poly editing, but how do you do this in a script? I want to save selections (bitarrays) of edges while poly editing, so the object can later be edited using these named sets of edges.
Thanks,
Billibong
crazyosachou · 2007-10-13