Hi
I'm trying to make an object rotate in real time, locally, dependending on the local rotation or position of other objects
Wire parameters is not quite doing the trick, so I believe that the solution might be to assign the RotationScript controller directly replacing the default Rotation:Euler XYZ, instead of just creating scripts inside the Rotation:EulerXYZ>X_Axis, for instance.
The problem is that's in quaternions
I watched the advanced "Matrix Explanied" videos, but it still elludes me how to actually use it. Is there some examples on how to use full quaternions if I replace the default Rotation:EulerXYZ by the RotationScript controller?
Thank you very much
- Nelson Baietti
dimwalker · 2008-12-19