I have just started learning a little maxscript, and will probably be needing a lot of help, hence the title v0.01.
I'm trying to rotate a character mesh that is broken up into 39 actual mesh body parts.
problem is that when I apply this script all the 39 separate parts seem to only rotate around their own center.
this is the script I used:
select $mesh* --selects all 39 parts
rotate $ (angleaxis 90 [1,0,0])
I would like them to rotate as if I selected them all as a whole in the viewport and then rotated them around the center.
basically just take a whole character model and stand it up from a laying position.
Anubis · 2010-03-01