Hi, I build a function that reset all object in scene. This script write with "for o in objects do..." but reset some objects, not all objects. Why?
clearlistener()
function resetMesh =
(
for o in objects do
(
if (superclassof o) == geometryClass do
(
convertToPoly o
nm = (o.name as string)
n = convertToPoly (box name:nm wirecolor:black)
polyop.setFaceSelection n #all
n.EditablePoly.delete #Face
n.attach o n
setTransformLockFlags n #all
)
)
)
resetMesh ()
By jmpinero · 2014-08-30
miauu · 2014-09-02