Objects that have been scaled or mirrored at the object level, attached also will result in a transform matrix that doesn't have all of its axes at right angles to each other. I looking the way to find out which scene objects have bed transform
and reset their transform.
I don't know is this right way
fn doRXF obj =
(
if obj.transform as string != obj.objectTransform as string do
(
obj.pivot = obj.center
ResetXForm obj
convertToPoly obj -- this is optional
)
)
By barigazy · 2013-02-23
Anubis · 2013-02-25