OldString = "Arch137" as string -- Change to suit
NewString = "AM137" as string -- Ditto
theMaps = getClassInstances BitmapTexture
for i in 1 to theMaps.count do (
fileName = theMaps[i].filename
if matchPattern fileName pattern:"AM*" ignoreCase:false == false then (
newFilename = trimleft fileName OldString
new2filename = NewString + newFilename
theMaps[i].filename = new2Filename -- renames
)
)The above creates an error stated in the subject. I have tested this on 20+ scenes prior without any errors. I want to achieve is to replace 'string1' for 'string2' in the filename paths whilst not affecting the actual path.
As I've said it worked on 20 odd scenes prior.
Thanks for any help.
By 3dwannab · 2015-05-11