hey Folks,
Im working on a bigger Script right now and need to check for vertices if they are selected. I would love to stay in the Editable_Poly Environment. To be concrete, I try to iterate through this :
for refVIndex=1 to refObj.GetNumVertices() by 1 do(
)--but my mesh is big so this is way to time consuming. So i try to find a way to iterate through all my selected Vertices. But i also use my refVIndex to create vertices in order at some part in the script so simply using a function which differs in structure will create bad results.
Any help would be appreciated
Greeting EliDerDeli
miauu · 2018-05-26