Hey !
I've made a algoritm but someone can say me if I've some error In my algorithm
And say me if it's possible to export first : the standart Building and after the Destroy building ... thanks for your help !
---------------- DECLARATION DES VARIABLES ----------------------
exportfolderASE = maxfilepath + "ASE\\"
exportfolderGR2 = maxfilepath + "GR2\\"
exportfolder3DS = maxfilepath + "3DS\\"
-- CREATION DES REPERTOIRES S'IL N'EXISTE PAS -----
if doesFileExist exportfolderASE == false do (makedir exportfolderASE)
if doesFileExist exportfolderGR2 == false do (makedir exportfolderGR2)
if doesFileExist exportfolder3DS == false do (makedir exportfolder3DS)
--------------------- DEBUT ALGORITHME -------------------------
try(destroyDialog ::bgaRoll)catch()
rollout bgaRoll "Lunastra Building Compiler • • •"
(
label Help1 "Standard ou détruit ?" align:#center
button btn_delchilds "Standard" align:#center width:100 height:20
button btn_delparents "Détruit" align:#center width:100 height:20
label Help2 "Reset Xform" align:#center
button btn_xform "Reset Xform" align:#center width:100 height:20
label Help3 "Mettez votre modèle droit en vous aidant" align:#center
label Help4 "du repère et de l'outil rotation et cliquez sur Reset Xform" align:#center
label Help5 "En cas de modification du Reset Xform Merci de relancer l'algorithme" align:#center
label Help6 "Copyright by Kasimashi tout droit réservé 2013-2014 ©" align:#center
on btn_delchilds pressed do
(
delete (for o in objects where matchPattern o.name pattern:("*2_*") collect o)
----------------SELECT ALL -----------
Select $*
-------------- ATTACH ALL MESH --------------
(
mtl = #() ; tmp = #() ; fin = #()
sel = selection as array
if sel.count == 0 then -- check selection
messageBox "Erreur lors de l'execution du script s'il vous plait contactez Kasimashi"
else
( -- filter selection
sel = for i in sel where classOf i == Editable_mesh \
and i.material != undefined collect i
if sel.count == 0 then
messageBox "Aucun Mesh dans la séléction !!! " title:"Attacher les Mesh"
else
(
for i in sel do
appendIfUnique mtl i.material
for m in mtl do
(
tmp = for i in sel where i.material == m collect i
append fin tmp
)
undo on
(
for i in fin do
(
trg = i[1]
deleteItem i 1
for j in i do
meshop.attach trg j attachMat:#IDToMat condenseMat:true
)
)
)
)
)
------------------ RENAME MODEL ------------
$.name = "Model"
select $Model
-------------------- WORKING PIVOT + PIVOT ==> RESET XFORM-------------------------
----$ .pivot = [0,0,0]
----workingpivot = [0,0,0]
--resetxform $;
---------------------- PLACE 0;0;0 -----------------
$.pos = [0,0,0]
------------------- SCALE 1/88 FOR FREEWORLD LUNASTRA------------------------
exportFile (exportfolderASE + (getFilenameFile maxFileName)+".ase") #noPrompt
-----------------------EXPORT GR2 + 3DS -----------------------
(
scale $Model [88,88,88]
)
exportFile (exportfolder3DS +(getFilenameFile maxFileName)+".3ds") #noPrompt using:exporterPlugin.classes[1]
exportFile (exportfolderGR2 +(getFilenameFile maxFileName)+".gr2")
-------------------------(RECTIFICATION)--------------------
(
scale $Model [0.0113636363636364,0.0113636363636364,0.0113636363636364]
actionMan.executeAction 0 "311" -- Tools: Zoom Extents All Selected
)
)
on btn_delparents pressed do
(
delete (for o in objects where matchPattern o.name pattern:("*2_*") and o.parent != undefined collect o.parent)
----------------SELECT ALL -----------
Select $*
-------------- ATTACH ALL MESH --------------
(
mtl = #() ; tmp = #() ; fin = #()
sel = selection as array
if sel.count == 0 then -- check selection
messageBox "Erreur lors de l'execution du script s'il vous plait contactez Kasimashi"
else
( -- filter selection
sel = for i in sel where classOf i == Editable_mesh \
and i.material != undefined collect i
if sel.count == 0 then
messageBox "Aucun Mesh dans la séléction !!! " title:"Attacher les Mesh"
else
(
for i in sel do
appendIfUnique mtl i.material
for m in mtl do
(
tmp = for i in sel where i.material == m collect i
append fin tmp
)
undo on
(
for i in fin do
(
trg = i[1]
deleteItem i 1
for j in i do
meshop.attach trg j attachMat:#IDToMat condenseMat:true
)
)
)
)
)
------------------ RENAME MODEL ------------
$.name = "Model"
select $Model
-------------------- WORKING PIVOT + PIVOT ==> RESET XFORM-------------------------
----$ .pivot = [0,0,0]
----workingpivot = [0,0,0]
---resetxform $;
---------------------- PLACE 0;0;0 -----------------
$.pos = [0,0,0]
------------------- SCALE 1/88 FOR FREEWORLD LUNASTRA------------------------
exportFile (exportfolderASE + (getFilenameFile maxFileName)+"_destroyed"+".ase") #noPrompt
-----------------------EXPORT GR2 + 3DS -----------------------
(
scale $Model [88,88,88]
)
exportFile (exportfolder3DS +(getFilenameFile maxFileName)+"_destroyed"+".3ds") #noPrompt using:exporterPlugin.classes[1]
exportFile (exportfolderGR2 +(getFilenameFile maxFileName)+"_destroyed"+".gr2")
-------------------------(RECTIFICATION)--------------------
(
scale $Model [0.0113636363636364,0.0113636363636364,0.0113636363636364]
actionMan.executeAction 0 "311" -- Tools: Zoom Extents All Selected
)
)
---------------------- FIN ALGORITHME ---------------------------
on btn_xform pressed do
(
for theNode in selection do if (isValidNode(theNode)) do ResetXForm theNode
)
)
createDialog bgaRoll 350 195 style:#(#style_titlebar, #style_sysmenu, #style_toolwindow)
By Kasimashi · 2013-05-03
miauu · 2013-05-04