Hello everyone,
You might be aware that Vray allows you to render a “Reflection Filter” element pass, it seems to be the combined result of camera based Bump, Reflection and Occlusion.
Combined with other outputs, this would be a great reference map for adding dynamic reflections to specific objects in a real-time application.
Any ideas on how to bake a similar map that takes into account occlusion and bump?
Is it even possible to expose other Vray outputs in RTT other than the ones visible in the RTT window?
Thanks!
By RicardoTeixeira · 2014-05-25