
111
Andrei Kletskov
- 29 public contributions
- Member since
- Latest contribution Apr 2020
extrudeFaceZero
a simple script, that extrudes selected faces of an editable poly by zero, ready to move them (no mess with extrude tool). use a hotkey like alt_E for it.
Script
1 comment111_showMap_selected_toggle
the script turns on/off the material display in viewport for selected objects.
Script
1 comment111_random_transforms
yet another transform randomizer
Script
0 comments111_ImagesAsPlanes
The script creates a plane for an image file specified and assigns a standard material to it, visible in viewport. Nitrous driver is pushed to 2048 texture size.
Script
0 commentsEditVertexDirect
This is the replacement script of the standard script triggered from the "1" key. Yes, is goes to the vertex level for editing vertices. But makes this in more smart way. If you have a lot of modifiers above your base object typically…
Script
3 comments111_sliceMulti
This script makes multiple slices in editable poly, it is handy if you need to cut a lot of parallel lines. Just set the Slice Plane as needed, set the distance and push one of the buttons. Small checkbox in upper right makes the first cut…
Script
3 comments111_xrefSceneManager
this is a replacement for the standard xref scene manager with the main goal - allowing you to switch on/off xref scenes quickly. just leftclick and rightclick on an item in the list.
Script
0 comments111_cameraMatch
This is a script that creates camera according to perspective lines on your image. It is sort of a beta version and has no error handling yet, so be warned:). 1 - get an image for which you want a camera being created. 2 - run the script…
Script
31 commentsparticles2splines
this script creates spline (splines) from simple particle systems (except particle flow system)
Script
2 comments
objectReplacerDistributor
this script replaces or distributes objects across initial selection. it differs from standard tool with ability to use offset position (clones will be offset like a reference object, no need for pivots synchronization). transforms (size,…
Script
0 commentsrandomElementsMatIDs
this script sets random material IDs to poly elements
Script
6 commentsbatch_preview_maker
this script scans folders and makes previews of max files in them. a number of options are available. not perfect but it works:)
Script
1 comment
NURMS-meshsmooth_toggle
with this script you can toggle NURMS or meshsmooth or turbosmooth on mesh or poly objects. change iterations up and down for NURMS meshsmooth and turbosmooth. multiple objects selection is also supported.
Script
0 comments
buildMe
this script animates visibility parameter of a group of objects depending on position or volume of a "revealer" object
Script
0 commentsrandom_materials
this script will randomize materials across selected objects. you can load materials from libraries, multimaterial and material editor slots. each materials has its weight.
Script
2 comments
materiaLIB
this script is intended to ease material library maintenance. you can add materials to the library and write commetns for them. you have a folder structure on your HDD, which represents material categories, and you have one file per…
Script
1 comment
cineMat
this script assigns standard material for selection of objects and restores original materials. made for easing painting of objects in cinema4d if you have non-standard materials (i.e. vray material as exporting to cinema4d does not…
Script
0 commentspathCloneZ
this script clones objects along path (like spacing tool),the clones follow the curve by X and Y axes only, i.e. the clones are stasnding straight but look along path. see inside the script for details
Script
0 commentsunwrapUImode
this script customizes 3dsmax user interface for working with uv's - it splits screen into 2 parts as it is used to be in majority of uv editing layouts. this version is adopted for screen resolution of 1600x1200. for other resolutions you…
Script
0 comments
gridScatter
this script fills a closed curve or poly object with clones which are placed on the grid. additionally you can orient clones to be parallel to the ground and looking upwards (the main goal for this featute was - making tiles on roofs)
Script
3 comments
copyUVWchannels
this script copyes uv data from one uv channel to another. and this script was written to aid exporting objects to cinema4d for painting (as cinema4d does not support multiple uv channels in the way 3dsmax does). so you need to copy your…
Script
2 commentsturbo hide
this script hides-unhides objects (it remembers hidden objects, so you do not need to unhide them by name)
Script
0 commentscar wheel
this script animates wheels for cars running along spline. it creates keys for wheels rotations and front wheels steering. probably not perfect but quick.
Script
1 comment
mass filtering
this script changes filtering type and blur value for a number of textures at once
Script
1 comment