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Tutorial

How To Rig A Crank-Connecting Rod System

By henriqvist · Credited author: Henrique Lundeqvist · 2011-09-19

Version requirement
3D Max 8 and probably the other latest versions
Date updated
2011-09-19
Description

A = Angle Of Rotation
B = Rod Size
R = Crank Radius

CHANGE THE VALUES BETWEEN "..."

A = "X"_Rotation*180/pi
B = "30"
R = "10"
(B+R)-sqrt(B*B-R*R*sin(A)*sin(A))-R*cos(A)

Videos

Tags: setup, rigging, animation, piston, steam train, engine, animate

Comments (2)

GushingDizzy · 2016-02-25

Never mind. I just realized that I can do it with limb-solver.

A more complicated problem.

GushingDizzy · 2016-02-25

Hi, Henrique. This is a great tutrial. I really wish I had seen it a few years ago. It would have helped on a couple projects I've had over the years.

Anyhow, I have a similar but slightly more complex problem that I am seeking help on. See this video here. The only objects that have keyframes are the wheel and the front stirrup supports, the rest follow via look-at controllers. But I would love to simplify it, and wire the front stirrup supports to automatically rotate the proper amount with the wheel. Can you help?

Thank you.