ScriptSpot

Tutorial

How to create a realtime feather system with ParticleFlow

By Augusto Lombardi · 2010-03-15

Date updated
2009-10-13
Votes
54
Download
Download
Description

this is a very optimized solution to drive the behavior of particles by the deformation of a surface without to use script or complex rigs, this system can be useful not only to animate but just to model objects that have a large number of elements like tiles on a roof or to drive fractured objects to follow a deforming surface and so on, if you like this please let me know so I will produce more tutorials about the various implementations of this system

Tags: ParticleFlow, feathers, Augusto Lombardi, particles sticked to surface, lockbond

Comments (2)

br0t · 2011-06-16

Looks very useful, thanks! Interested in more like that!

Poker · 2010-03-16

cool, stuff:-) Definitely keep em coming!