this is a very optimized solution to drive the behavior of particles by the deformation of a surface without to use script or complex rigs, this system can be useful not only to animate but just to model objects that have a large number of elements like tiles on a roof or to drive fractured objects to follow a deforming surface and so on, if you like this please let me know so I will produce more tutorials about the various implementations of this system
Tutorial
How to create a realtime feather system with ParticleFlow
By Augusto Lombardi · 2010-03-15
- Date updated
- 2009-10-13
- Votes
- 54
- Download
- Download
Description
Tags: ParticleFlow, feathers, Augusto Lombardi, particles sticked to surface, lockbond
Comments (2)
br0t · 2011-06-16
Looks very useful, thanks! Interested in more like that!
Poker · 2010-03-16
cool, stuff:-) Definitely keep em coming!