ScriptSpot

Script

ZtoMaxtoZ

By David Svantner · 2006-10-21

Version
1
Version requirement
7
Date updated
2005-11-29
Votes
6
External download
External download

Tags: modeling

Description

Export a mesh from Zbrush and modify it in Max - then export it and run the script.

Additional Info

Updated with screenshots and script changes

The script will generate a new .obj file.
(it needs the original .obj exported from Zbrush and the new .obj from Max)
Refresh the model in Zbrush(import tool in edit mode)===>and the Zbrush will use the updated geometry correctly on all subdiv levels!!

(useful in applying a new pose in Max after the Zsculpting.Changing the UV generate crashes in ZBrush)