This little script, allows to simulate the Global Illumination outside.
Simply, a light sphere is created about to an object selected to simulate the bounce of the ray in the object.
Used for a little job, it was very useful to preview some short animations in "Virtual GI" using the render Scanline engine with very short times for the rendering! Optimum to illuminate integer scenes outdoor with a hot and suffused light.
Script
Virtual GI
By Michele71 · 2009-02-23
- Version
- 0.2
- Version requirement
- 3ds Max 9/2008/2009
- Votes
- 22
Description
Additional Info
Attachments
- vgiMain.gif — vgiMain.gif19 KB
- Virtual_GIv02.rar — Virtual_GIv02.rar5.8 KB
- vgiSL.gif — vgiSL.gif6.8 KB
- vgiVSL.gif — vgiVSL.gif13 KB
Tags: Rendering, light, illumination
Comments (7)
Anubis · 2010-01-13
I am glad to hear that Michele, thanks :)
notapix · 2010-01-11
bel lavoro, mi interessa la versione 0.3 :D
spero che sia compatibile con max 2008.
grazie.
Michele71 · 2010-01-13
Certamente! Questo script funziona partendo da Max9 sino al 2010 ;)
Sure! The script run on 3Dsmax9/2008/2009/2010 ;)
Michele71 · 2009-12-10
In fact, I have placed this thing in the next version 0.3. There are Copy, Reference and Instance.
Are working to rewrite the entire code of the script and I hope to finish the job soon.
Thanks for your advice kampret06 ;)
kampret06 · 2009-12-08
i just hope that all the directlight was an instance one another... so when i change the value.. on one light.. then it will change all the light also
Anubis · 2010-01-11
@ kampret06 - try my simple version here that used instance lights:
http://www.scriptspot.com/3ds-max/scripts/dome-light
Michele71 · 2010-01-13
Anubis, your script is very simple but very, very useful!
Thanks for the advice ;)