V-RayMax Converter PRO

168 votes
Version: 
4.0061
Date Updated: 
06/02/2026
Author Name: 
3DZver

V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials to Standard/Physical/PBR/OpenPBR materials and to glTF Material.

Current version: 4.0061

Supported for conversion:

To V-Ray from:
  • Standard (Default Scanline)
  • Corona Render
  • FStorm Render
  • Octane Renderer
  • finalRender
  • Arnold
  • Brazil_Advanced (RS v 1.2) material
  • NVIDIA iray (unofficial) material.
From V-Ray to:
  • Standard / Physical / PBR / OpenPBR materials
  • Corona Renderer
  • glTF Material (3ds Max 2023 or later)
From Corona to:
  • Standard / Physical / PBR / OpenPBR materials
  • glTF Material (3ds Max 2023 or later)
Сonversion scope:

Full list of supported conversions.

Main features:

  • Converts materials, maps, lights, cameras, modifiers, helpers and GI environment from other render engines to V-Ray and from V-Ray to Corona
  • Converts clouds from CoronaSky to VRaySun and vice versa.
  • Converts Night Sky system (Moon, Stars & Milky Way) from V-Ray to Corona and vice versa
  • Converts Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
  • Converts V-Ray and Corona materials to Standard (Default Scanline) materials
  • Converts VRayMtl and CoronaPhysicalMtl materials to Physical Material and OpenPBR Material
  • Converts V-Ray and Corona materials to glTF Material (which is necessary for exporting to the .glb for corresponding 3d software: Blender, Gestaltor, Babylon.JS etc).
  • Converts proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
  • Converts V-Ray Proxy to Corona Proxy (static and animated)
  • Converts standard Bitmaps to VRayBitmap and vice versa
  • Converts standard Bitmaps to CoronaBitmap and vice versa
  • Converts 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
  • Automatic configure ACEScg workflow in V-Ray
  • Batch processing for multiple 3dsMax Scene (*.max) or 3dsMax Material Library (*.mat) files
  • Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
  • ...and more additional tools for fixing and adjusting the scene.

Additional Info: 

More detailed information about the all features and capabilities of the "V-RayMax Converter PRO" can be found here: https://maxtools.3dzver.com/product?id=1

Also, on this V-RayMax Converter telegram channel, you can read about all the updates.

IMPORTANT: To convert between different rendering engines, it is necessary that these rendering engines are installed (alpha/beta/dailybuilds/rc versions are not supported).



PS:
Please, respect the developers and other users - do not post promotional messages in comments (ie spam).

If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.com/mxtsupport

Version Requirement: 
3ds Max 2018-2027
Other Software Required: 
V-Ray Advanced 5.xx.xx - V-Ray 7.xx.xx

Comments

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3DZver's picture

New update v4.0061 are available

v4.0061 release notes:

  • IMPORTANT UPDATE: The license verification and activation mechanism has been updated following the license server domain migration.
  • Fixed error "Unknown property: "starsEnable"" that occurred when converting CoronaSun/CoronaSky from Corona v13 and older.
  • Fixet the error "Unable to convert: undefined to type: Integer" that occurred when converting from CoronaBitmap to VRayBitmap.
  • Improved conversion of Corona materials to Standard materials.
3DZver's picture

New update v4.0060 are available

v4.0060 release notes:

  • fixed a bug where "Crop/Place" properties were not transferred when converting from VRayBitmap to CoronaBitmap.
  • fixed incorrect conversion of the "Occlude other lights" property when converting from VRayLight to CoronaLight.
  • some improvements were made to the installer.

 

3DZver's picture

New update v4.0059 are available

v4.0059 release notes:

  • added conversion of VRayMtl and CoronaPhysicalMtl to OpenPBR material for 3ds Max 2024 Update 2 and newer instead of legacy PBR material.
  • added the "Display HD textures in viewport" option to the [Adv.Tools] tab in the "V-Ray Tools" section.
3DZver's picture

New update v4.0058 are available

v4.0058 release notes:

  • added support for Corona v14.
  • added conversion of V-Ray Night Sky system (VRaySun+Moon, Stars & Milky Way) to Corona Night Sky system (CoronaMoon, CoronaSky with Night sky) (static and animation).
  • added conversion of Corona Night Sky system (CoronaMoon, CoronaSky with Night sky) to V-Ray Night Sky system (VRaySun+Moon, Stars & Milky Way) (static and animation).
3DZver's picture

New update v4.0056 are available

v4.0056 release notes:

  • added support for converting the new [FStromMixMat] with multiple layers.
  • added support for converting the [FStormFrontBack] map to the [VRay2SidedTex] map for V-Ray 7 Update 2.
3DZver's picture

New update v4.0055 are available

v4.0055 release notes:

  • added support for V-Ray 7 Update 2: improved and adapted the core for added features.
  • disabled the "Convert [CoronaFrontBack to VRayOSLTex]" option for V-Ray 7 Update 2 from UI and API.
  • fixed minor bugs that do not affect the main operation of the converter.
3DZver's picture

New update v4.0054 are available.

v4.0054 release notes:

  • improved conversion from V-Ray to Corona: correct connection of [CoronaMappingRandomizer] and [CoronaTriplanar] map nodes and condense of identical maps used in one material into one map by creating a MultiOutputChannelTexmap with additional inputs and outputs.
  • improved conversion of proxies to VRayProxy with the "Optimize for instances" parameter forced on.
  • added automatic conversion of VRayMtl to CoronaPhysicalMtl if the "metalness" property in the original VRayMtl is greater than "0" or if a texture is used for this property.
3DZver's picture

New update v4.0053 are available.

v4.0053 release notes:

  • added new option "Convert [CoronaFrontBack] to VRayOSLTex" when selecting the conversion direction "All Supported Renderers -> V-Ray" on the [Scene Convert] tab.
  • added new function "Set "Opacity" mode for VRayMtl" in the "V-Ray Tools:" section on the [Adv.Tools] tab.
  • added new function "Set "Filtering" mode for Bitmap to [None]" in the "V-Ray Tools:" section on the [Adv.Tools] tab.
  • added new function "Set VRayMtls "Reflection Lock IOR" to [On]" in the "V-Ray Tools:" section on the [Adv.Tools] tab.
3DZver's picture

New update v4.0052 are available.

v4.0052 release notes:

  • added support for 3ds Max 2026
  • improved "ACEScg Workflow" function for processing some complex texturemaps with many nesting complex texturemaps nodes.
  • suppression of 3dsMax warning messages in the Maxscript Listener about the obsolete "edgeChamferType" property in Edit Poly, which sometimes appear when converting old scenes.
  • added saving of alpha channel to baked textures if the file extension is png or tga.
  • fixed error that occurs when converting Autodesk Bitmap if there is no raster image file at the specified path.
3DZver's picture

New update v4.0051 are available.

v4.0051 release notes:

  • added support for converting XRef Materials from XRef Objects.
  • improved conversion of Corona materials to V-Ray.
  • rewritten installer for more convenient use.

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