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Script

V-Ray Set GI Paths

By dandg · Credited author: David Mackenzie · 2011-10-06

Version
1
Date updated
2011-10-07
Votes
2
External download
External download
Description

Continuing my theme of releasing  simple and useful scripts, I thought I would release this simple tool for quickly setting both Irradiance Map and Light Cache auto save and from file paths. When you are submitting jobs to be rendered this is one of those tedious things that you need to do which lends it self to human error as it is very easy to point a path to the wrong location (we have all done it)…

It has a very simple interface, basically you set the path where you would like the GI passes to be saved, type in a name and hit the button. This will set the paths for light cache and Irradiance maps. I have also added some quick options for swapping the modes of GI passes.

If you have any problems with please let me know. 

 

Cheers, 

Dave

 

Comments (7)

another feature request is

crystal3d · 2013-02-22

adding the toggle of "autosave" functions of both IR and LC modes, and if not too much, the "use camera path" options so that we humans wont go to the render setting page for long.

this script is so usefull for me

crystal3d · 2012-03-29

just wanted to thank again you HUMAN! :)

dandg · 2011-11-14

No Problem.

Cheers,
Dave

hey Dave!

crystal3d · 2012-04-07

i hope you are doing fine, currently i am doing alot of viz work and i find using your script more often, any chances on having a look at the "grap paths" feature soon?

cheers, bora

another thing is

crystal3d · 2011-10-27

can you make it autofill the paths if there are paths specified inside the original vray render settings \Irradiance and LC map pathoptions...

like a "grab paths" button...

dandg · 2012-04-25

Will have a new version with this in a day or two. Thanks for the feedback.

Cheers,
Dave

added to workflow! :)

crystal3d · 2012-04-07

Very usefull script, so usefull that it now has a shortcut assigned to it:)

but a few additions may i suggest?

thanks a bunch already!