Script
V-Ray Irradiance Map Pre Calc
TBy Teriander · 2008-09-02
- Version
- 1.1
- Version requirement
- 3D Max 2008
- Other software required
- V-Ray 1.5
- Date updated
- 2008-09-02
- Votes
- 27
Description
This is a script I created to automatically setup your Irradiance Map for V-Ray. Basically you select what camera you want to render from, select what frame range, the path where you want your Irradience Maps to Generate to and the information automatically goes into your Irradiance settings. It will even create the file for you.
This is useful for companies that send many animations via network rendering by saving time in setting up your irradiances.
If you have any questions please contact me at Teriander@gmail.com
Updated -
Version 1.1
*Fixed a bug that caused incorrect network path in file output when using Net Render. Please email me if you have any issues.
Additional Info
To use:
1. place the "VRay-PreCalc.ms" into your 3DMax Folder\Scripts\Startup
2. Start 3D Max > Customize > Customize User Interface > Toolbars > Category > "V-Ray Pre-Calc Rendering"
3. Drag the button to a new location in your toolbar.
Only tested with Max 2008 and V-Ray 1.50 Sp2 (but Im sure it will work with most recent versions of max and Vray)
Tags: render, Rendering, VRay, map, v-ray, irradiance, irradiance map, light cache, pre-calc, precalc, pre calc, calc, auto calc, auto, auto render