- quickly detach mesh elements from UV seams.
- Flatten the Mesh following the UV.
- go from your mesh to the flatten one with a morpher
Updates :
– faster algorithm
– better edge separation, avoid separate triangle faces
Script
By rauquenrol · 2015-11-27
- quickly detach mesh elements from UV seams.
- Flatten the Mesh following the UV.
- go from your mesh to the flatten one with a morpher
Updates :
– faster algorithm
– better edge separation, avoid separate triangle faces
Tags: modeling, uv, flatten, detach, kinematiclab, uvtomesh uv to mesh, clovis gay
HarryPotter · 2016-01-05
can we install this on the toolbar for fast access?
thanks...
Send back to mesh
amartinez1660 · 2015-12-07
Can the edits made while in Flatten UV mode be sent back to the source mesh uv's? it would be awesome to be able to edit with the selection, edge constraints, etc of editable polygons.
Alternative
PolyTools3D · 2015-11-27
You can find a similar tool I wrote a while ago here:
http://forums.cgsociety.org/showpost.php?p=7753428&postcount=33
I never finished it so it might contain bugs, but it was pretty fast and solid at the time I published it.
It does not automatically add the Morph modifier, but it could be handled with a little addition to the code.
rauquenrol · 2015-11-30
Oh I see, I didn't know yours, it seems to work fine as well.
mine already have the morpher built in and different functions.