ScriptSpot

Script

UnwrapUVW Editor AutOOpen

By Nik · Credited author: Nikolay Litvinov · 2013-03-27

Version
2.3
Date updated
2026-05-07
Votes
4
Description


v.2.3 Now, when you run Unwrap UVW_Editor_AutOOpen on an object where Unwrap already exists anywhere on the stack, it will become active in the editor. A new modifier will only be added if there is no modifier at all.

Теперь при запуске UnwrapUVW_Editor_AutOOpen на объекте, где в любом месте стека уже есть Unwrap, именно он станет активным в редакторе. Новый будет добавляться только если модификатор отсутствует вовсе.

Script makes. Скрипт делает
1) Assigns unwrap UVW. Назначается unwrap UVW
2) Disables IgnoreBackFaceCull. Отключается IgnoreBackFaceCull
3) Entry in the UV Editor. Входит в UV Editor
4) Enables Freeform Mode transformations. Включает режим трансформации Freeform
5) Will be set TileMap Brightness = 1


Does not add 2 UnwrapUVW in a row. Works with single button.
Не добавляет 2 UnwrapUVW подряд Работает с одной кнопки

Additional Info

Install:Drop *.ms to viewport Установка:Перетащить *.ms во въюпорт v.2.21 Full TileMap Brightness v.2.2 Автоматически устанавливает текстуру вместо чекера в эдиторе Automatically sets the texture instead of the checker in the editor v2.1: supported UnwrapPRO modifier (if it is installed). Correctly work with subobjects. v2.0: automaticaly selects geometry without shapes. v1.9.9: Fixed bug of filter objects v1.9.6: Optimized code and added opportunity when deselect polygons. v1.9.1: Set mode 1 subobject (vertex) v1.8: Fixed bugs. Fully revised code, the script works more stable, more versatile, comfortable. Исправлены ошибки. Полностью переработан код скрипт работает стабильней более универсальный, удобный. Version 1.6: Fixed bugs. Исправлены ошибки.

Attachments

Tags: Material, modifier, UVW, Unwrap, editor, edit, disable, materials, texture, auto, on, backfacecull, Ignore

Comments (8)

Thank you so much!

fzxj520 · 2026-05-06

How to make the script work properly when there are other modifiers above the Unwrap_UVW modifier?
without adding a second Unwrap_UVW modifier on the top stack layer。
(e.g. Editable Poly \ Unwrap_UVW \ TurboSmooth)

Thanks! Yes, that's a great idea. Done.

Nik · 2026-05-07

Now, when you run Unwrap UVW_Editor_AutOOpen on an object where Unwrap already exists anywhere on the stack, it will become active in the editor. A new modifier will only be added if there is no modifier at all.

Super

Soboleony · 2020-03-17

Great, like always!
What does it mean "Disable the Ignore backfacing"?
Is it Object Proprerties > Backface Cull?

has got a Issue : )

aspartemeart · 2015-12-15

Hi Nik. Your scripts are wonderful! And I use almost of them. they make my works faster!

By the way. I found this one has little issue that works every things with single button, but not working with combination hot keys such as 'Ctrl+ Shift + V' when Unwrap modifier has been already exists. (Just reopen the editor part.)

would be nice if you solve the issue.

Thanks.

.

Nik · 2015-12-16

The script is thus conceived to open the editor, if you already have the modifier UnwrapUVW

What a waste of script

desainc · 2015-06-07

doesn't work even a bit and also not even a tut to explain of the script is worth or no...

)

Nik · 2015-06-08

8839 человек скачали и пользуются, и только у тебя одного не работает. В чём проблема то хоть? Какую ошибку возвращает?
8839 people have downloaded and used, and the only one you have is not working. What is the problem then at least?
What error returns?

Now works on several objects

Nik · 2014-02-22

!