ScriptSpot

Script

UniMirror

By Nik · Credited author: Nikolay Litvinov · 2013-08-15

Version
2.1
Date updated
2016-03-09
Votes
8
Description

v2.1 Added tool which works by selected axis transform/ Добавлен инструмент, который работает по выбранной оси трансформации.

Additional Info

v2.1 Added tool which works by selected axis transform. v2.0 Full refactoring code. Work of tool based on Transform Type-In dialog. Supported all classes objects, selections and subobjects. Install: Drop *.ms to viewport Restart 3dsMax Tip: Convenient to assign to the buttons NumPad 3 for X NumPad 7 for Y NumPad 1 for Z v2.1 Добавлен инструмент, который работает по выбранной оси трансформации. v2.0 Полностью переработан код. Работа инструмента основана на диалоге Transform Type-In. Поддерживаются все классы объектов, выделения и подобъекты. Установка: Перетащить *.ms во вьюпорт Перезагрузить 3dsMax Совет: Удобно назначить на кнопки NumPad 3 for X NumPad 7 for Y NumPad 1 for Z
Attachments

Tags: selection, mirror, face, Editable Poly, edit poly, selected, Flip, sub-object, invert

Comments (5)

additional request

tahir1983 · 2018-06-21

it would be better add copy and instanse parameters for object and group ...so then it will be actuallu uni....

support of edit mesh/poly

harumscarum · 2016-03-10

does it work with editable poly only?
if any modifier or edit mesh/poly applied it collapsed to editable poly (

.

Nik · 2016-03-10

Any objects are supported. But complex hotkeys sometimes do not work.
Try hotkeys Appoint without Ctrl, Alt, Shift, or buttons tullbar install.

Любые объекты поддерживаются. Но сложные хоткеи иногда не работают.
Попробуй хоткеи назначь без Ctrl, Alt, Shift, или кнопки в туллбар заведи.

+1 It's great

aspartemeart · 2016-03-04

It's great. Specially working with game engine that has problem with standard mirror.
no need to reset x form for this action.

Thanks.

+1

pixamoon · 2015-10-15

Thanks man !

Was just thinking to do similar but you did it already !

Very helpful!
Thanks