Script
Transfer Skin Data
By archangel35757 · 2016-03-18
- Version
- 1.0
- Version requirement
- Tested in 3ds Max 8 and 3ds Max 2015
- Date updated
- 2016-03-18
- Votes
- 1
Description
Additional Info
This script allows a user to swap out skeletons by transferring Skin Modifier data. This is done by using custom attributes to save skin envelope data for the current skeleton and then reloading the skin modifier data (bones and skin weights) onto a new skeleton merged into the scene (that replaced the old skeleton).
See the included readme file for description and usage.
Attachments
- transferskindata_v1.0.zip — transferskindata_v1.0.zip6.2 KB
Tags: Envelopes, Skin Modifier