Such a Maya feature to compare rendered images. Result displayed into VFB. Which means that you have ZoomIn/ZoomOut control (which is useful in comparing bitmaps) and also access to all VFB's controls like: Save, Copy, Clone, RGBA, ... etc.
Script
Sprite Buffer
By Anubis · 2009-06-22
- Version
- 1.2
- Version requirement
- 3ds Max 2009
- Date updated
- 2010-06-15
- Votes
- 20
- Homepage
- http://project3d.narod.ru
- Download
- Download
Description
Additional Info
Little inconvenience as I indicated is that must clear the sprite buffer if you change the size of the renderer, this is the reason to highlight the script as a beta, but it's ready for use as is. I wrote it just to help Marco Brunetta and I don't plan to extend or update this script, but you feel free to modify and further developed it.
Here are some ideas in this respect which may try:
[-] to have the freedom to add frames of different size in the same buffer, make sprite buffer independent from rendered frame size and/or add UI controls to set fixed buffer size.
[-] change horizontal to vertical order arrangement or...
[-] replace it with matrix/table arrangement like a MaterialEditor by 3x3, 6x4, etc.
[-] if you made thumbnails (to say for your meshes), they could be stored in one file.
[-] also separate UVW maps could be stored in one bitmap file.
[-] compose array of sequences for animated UVW maps.
[-] write vitrual animated preview (without the disk storage), but this also will need to write player to watch the preview.
[-] and so on ...
Update:
AutoAppend addition update by David Svantner
to easily render animated sprite sequences.
Version 1.1:
[-] Added checkbutton to turn on/off AutoAppend function
[-] AutoAppend function was local, now fixed
Version 1.2:
[-] AutoAppend bug on first run fixed
Attachments
- SpriteBuffer.ms — SpriteBuffer.ms1.3 KB
- Spritebuffer_modified_by_svan.ms — Spritebuffer_modified_by_svan.ms2.2 KB
- Spritebuffer_v11.ms — Spritebuffer_v11.ms2.2 KB
- Spritebuffer_v12.ms — Spritebuffer_v12.ms2.7 KB
Tags: render, maya, sequence, vfb, buffer, sprite
Comments (4)
Anubis · 2009-11-10
Thank you for your appreciation, Michele!
Michele71 · 2009-11-09
Big Man Anubis! Your works are always useful and original :) Thanks to exist!!
Anubis · 2009-11-09
script updated (v.1.1)
![]()
Anubis · 2009-10-26
David Svantner send me him modified version of my script which add Autoappend function using postRenderFrame callbacks to can easily render animated sprite sequences. I attached it right now as is to be available for downloads, but when i've got more free time will modify it to work with checkButton instead of popup dialog for convenience with turn on/off Autoappend.