Includes or excludes objects from lights - just select lightsand objects you want to affect and click include or excludeand the selected objects will be included or excluded fromthe selected lights
Script
Smart Include/Exclude Lights
By Wahooney · 2006-10-21
- Version requirement
- 7; 6
- Date updated
- 2005-03-17
- Votes
- 9
- Download
- Download
Description
Additional Info
Installation Instructions:
copy 'wtSmartGizmo.mzp' to your '3dsMaxScripts' folder.
start 3dsMax
in max goto maxscript/run script.../'3dsMaxscriptswtSmartGizmo.mzp'
exit 3dsMax
restart 3dsMax
Add 'SmartGizmo - Enable/Disable' and 'SmartGizmo Inspector' to a toolbar - key or quadmenu.
**The scripts can be found in 'Wahooney Tools' category.
copy 'wtSmartGizmo.mzp' to your '3dsMaxScripts' folder.
start 3dsMax
in max goto maxscript/run script.../'3dsMaxscriptswtSmartGizmo.mzp'
exit 3dsMax
restart 3dsMax
Add 'SmartGizmo - Enable/Disable' and 'SmartGizmo Inspector' to a toolbar - key or quadmenu.
**The scripts can be found in 'Wahooney Tools' category.
Tags: Lights
Comments (2)
Anubis · 2010-02-10
Huh, I found many bad logical structured expressions, that mean bugs (in IF/THEN) + strange for me checks like - if lights has no objects in their Inc/Exc list then the script will not add anything, and if they have - the script will overwrite existing instead of just to append new one. The functions at the begining are Ok, so just keep working on ... ;)
[EDIT] Your script seems to me complicated (to edit it quickly) so I just wrote right now my version: http://www.scriptspot.com/3ds-max/scripts/quick-includeexclude-lights
I hope this help.
Best Regards
Anubis
noel_d3 · 2010-02-10
A script for a useful function that should be basic in 3dsmax.
valid link :