ScriptSpot

Script

Skin Helper

By Ofer Zelichover · 2008-12-11

Version
0.90
Version requirement
max 2008, max 2009
Date updated
2012-01-18
Votes
15
Download
Download
Description

A tool to help setting vertex weights when skinning.

Changes in version 0.90:

  • Added: option to sort list by bone name (turned on by default).
  • Added: Restoring the bones list position after list update (if possible).
  • Fixed: updating values didn\'t work sometimes due to precision issues.

Changes in version 0.85:

  • Fixed: Selecting a bone in the scene now updates the selected bone in the list.

 

Changes in version 0.84 :

  • Fixed a crash when using the Hide/Unhide unused bones feature.
  • Fixed: updating the weight list when a value is changed in the skin modifier\'s weight table.
  • Added option to hide common bone names (in right click menu).
  • Added vertex selection buttons: shrink, grow, loop and ring.

Tags: skinning

Comments (7)

todor · 2020-09-16

Nice Script! Thank you!

Thanks Ofer!

zOffTy · 2010-11-06

Another thing :)

I feel that the changes in value are selected through the bone in the listview and not in the viewport
So when we hide un-used bones (for readability) and that you select a bone, hidden in the listview, in the viewport
you can't add weight
While Max "Weight tool" does this by default

If you're interested, I can upload my custom version that I have from your script (version 0.80) with mixing with other parameters to go faster during prod
But the problem above makes it wobbly.. :/

Thanks

Attachments

fzxj520 · 2020-09-12

Hello, can you share your version?

Nice BUT...!

zOffTy · 2010-11-05

If you select a bone directly in the Viewport, your Skin Helper don't update the selected bone in the listview....kinda boring! :/

Have you planed to fix it?
Thank you ;)

Ofer Zelichover · 2010-11-06

Fixed in the new version.

Cheers,
o

UI

Ofer Zelichover · 2010-10-02

Hi,

What would you like to see improved in the UI?

Cheers,
o

Great Job

MaxBoivin · 2010-10-01

This seem to work very well. May be the design of the interface could use some improuvement but overall, great job and thank you.