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Script

ShellBake: Set Up Shells for Baking VRay Lightmaps

By Smallpoly · 2017-04-20

Version
v0.1
Version requirement
2012. Most likely works fine in other versions.
Other software required
VRay
Date updated
2017-04-20
Votes
2
Description

To transfer maps from one type of material to another after a bake for game exporters that primarily look for Standard materials.

This is currently limited to just the diffuse map.

To use: Run the Macroscript and add ShellBake to a toolbar from the category: #_SP_BakeScripts

Additional Info

---------------------------------------------------------------------------------------- -- Change Log -- -- v0.12 -- 2017.04.20 -- More Formatting Things. UI Coming Soon -- v0.11 -- 2017.04.20 -- Standardizing script format for upload -- v0.10 -- 2012.03.16 -- First release ----------------------------------------------------------------------------------------
Attachments

Tags: Material, VRay, bake, vr, shell, smallpoly