Script
ShellBake: Set Up Shells for Baking VRay Lightmaps
By Smallpoly · 2017-04-20
- Version
- v0.1
- Version requirement
- 2012. Most likely works fine in other versions.
- Other software required
- VRay
- Date updated
- 2017-04-20
- Votes
- 2
Description
To transfer maps from one type of material to another after a bake for game exporters that primarily look for Standard materials.
This is currently limited to just the diffuse map.
To use: Run the Macroscript and add ShellBake to a toolbar from the category: #_SP_BakeScripts
Additional Info
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-- Change Log --
-- v0.12 -- 2017.04.20 -- More Formatting Things. UI Coming Soon
-- v0.11 -- 2017.04.20 -- Standardizing script format for upload
-- v0.10 -- 2012.03.16 -- First release
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Tags: Material, VRay, bake, vr, shell, smallpoly