Screwdriver randomly rotates all selected objects around a local axis chosen by the user. It's purpose is to remove uniformity in scenes where there are lots of screws or nuts or bolts. Screwdriver has a labled undo feature.
Script
Screwdriver
By Justin Dowling · 2006-10-21
- Version
- 1
- Version requirement
- 5
- Date updated
- 2005-05-16
- Votes
- 2
- External download
- External download
Tags: modeling
Description
Additional Info
Installation:
-------------
Place the following files in the following directories.
If you are not using Max 5 or have your 3Ds Max on another drive then you will need to edit the 'justins_scripts.mcr' file.
Obviously you will also need to put the files in their appropriate directories - such as d:3dsmax7scripts.
Run justins_scripts.mcr and then go to your customise UI screen - and you can choose whether you want Screwdriver to run from a key command or from an icon button.
I suggest using an icon button simply because I've made one - and it would be a shame for all that effort to go to waste - plus you'd have to be mental to need to use this utility that badly.
Anyway - it will be under the 'Justins tools' section - and you can add it to your UI from there.
--------------------
C:3dsmax5UIIcons
screwdriver_16i.bmp
screwdriver_24i.bmp
--------------------
c:3dsmax5UIMacroscripts
justins_scripts.mcr
--------------------
C:3dsmax5scripts
screwdriver.ms
-------------
Place the following files in the following directories.
If you are not using Max 5 or have your 3Ds Max on another drive then you will need to edit the 'justins_scripts.mcr' file.
Obviously you will also need to put the files in their appropriate directories - such as d:3dsmax7scripts.
Run justins_scripts.mcr and then go to your customise UI screen - and you can choose whether you want Screwdriver to run from a key command or from an icon button.
I suggest using an icon button simply because I've made one - and it would be a shame for all that effort to go to waste - plus you'd have to be mental to need to use this utility that badly.
Anyway - it will be under the 'Justins tools' section - and you can add it to your UI from there.
--------------------
C:3dsmax5UIIcons
screwdriver_16i.bmp
screwdriver_24i.bmp
--------------------
c:3dsmax5UIMacroscripts
justins_scripts.mcr
--------------------
C:3dsmax5scripts
screwdriver.ms