This script can be used as an alternative to comercial mesh-cachers like Boomer Labs SuperMesher or Thinkbox Xmesh with the limitation that this works only on animated meshes or objects that does not have any topology changes.
The main purpose of this MaxScript is to let you attach as much animated meshes as you want without losing the animation applied to each one of them. This kind of feature is specially usefull with some ParticleFlow Operators like Krakatoa Collision or Geometry test. It can also be used with animated characters to unify all the PointCaches of the diferent elements they are wearing, like weapons or cloths, in only one big PointCache with all the vertex movement information of all the meshes attached.
The tutorials will show you how to use the script and some of its possibilities. Both have subtitles in english and spanish. The Part 1 shows the installation, the basic usage and the advantages of using it with the Krakatoa operators. The Part 2 shows the usage of the script with a rigged character.
The script is free and OpenSource under CC BY 3.0 license.
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Since this is my first public script, I would also like to give a big THANK YOU to all those brilliant coders that share their knowledge with the community. There are many more out there, but I've learned MaxScript mainly from the code of: SoulBurn, Bobo, LoneRobot, Allan, Joe, Paul, Klaas, Håvard, Anubis...
I hope you enjoy this... and Merry Christmas ^_^!
By recubo
noel_d3 · 2012-06-28
W DIGITAL · 2012-03-12