A tool to import and dynamically update model from Revit into 3dsmax.
NB: This script is now replaced by the Mirza Link manager
From all of this softs you get in 3dsMax geometries based on the materials.
You get 1 mesh per material. Instead of various results.
(for ex. instead of 1 mesh per Revit construction elements from Revit if you use standard import, you get here 1 mesh per Revit material)
Also there is a problem of scale with standard FBX import that makes it impossible to have correct UVWMaps. This is fixed here.
as you update the model :
-the materials from old objects are copied onto the new model
-UVW maps also, as well as VrayDisplacement maps
-The new objects get placed in same selection sets as their predecessors
-Object properties (like cast shadows etc..) are copied into the new ones