ScriptSpot

Script

Reset Material Editor

By todor · Credited author: Todor Vankov · 2019-09-15

Version
1.3
Date updated
2019-09-15
Votes
4
Download
Download
Description

With this script you can reset all materials in your marerial editor to the Materials what you using in your workflow. For now you can reset to Standart marerials, Vray materials, Corona materials, Mental Ray, FStorm, or Arnold materials.
This script is tested at 3ds max 2016 and 3ds max 2021.

Version 1.0
- reset to Standart marerials
- reset to Vray materials
- reset to Corona materials
- reset to Mental Ray

Version 1.1
- reset to FStorm marerials

Version 1.2
- reset to Arnold marerials

Version 1.3
- Current render output window - You can see the current render in your 3ds max. If you have as default render Arnold, you can see it and change it, befor you start the script.

Additional Info

Script category: “#todorScripts” . You can see an example here, how to install my script per Drag and Drop:
Videos

Tags: Material, VRay, Material Editor, reset, editor, arnold, vray material, Corona, reset materials, reset material slots to corona, Fstorm, fstorm renderer, Reset Material Editor, corona materials, mental ray materials, standart materials, reset material slots to standart, todor vankov, arnold materials, arnold material, current renderer, check current renderer, Тодор ванков, reset editor, Тодор Димитров Ванков

Comments (8)

Edge · 2020-12-16

Thank you!!!

Thank you

todor · 2021-03-26

Im happy that you like it :)

StormBrig · 2020-02-09

Can you add support for fstorm?

todor · 2020-02-10

Thank you for the feedback, I will see what I can do.

Thank You

Studio2a3d · 2019-10-04

Yes! Why the mat editor doesn't reset to the assigned render engine default drives me crazy! Thank you.

Good Idea

todor · 2019-10-07

Thank you very much ! It is very nice Idea. I try to make a script for it.

IvanGospodinov · 2019-09-27

Works good!

todor · 2020-09-16

Thank you!