ScriptSpot

Script

Rapid Edit

By real08121985 · 2013-11-25

Date updated
2013-11-25
Votes
8
Description

Automaticly selects the first editpoly/editspline modifier in the list. If no editpoly/editspline modifier can be found it asks you if you want to add one. Also works with groups, if activated it will either open the instanced editpoly/editspline modifier of the group or add one automaticly.

Additional Info

This script is useful if you got a large number of objects in the scene that you need to modify. It allows me to quickly edit objects, without losing time clicking around in the modifierstack. If you bind the script to a hotkey then just press the key once to open the first editpoly/editspline modifier in the list, press the hotkey again to close the modifierstack.

Installation:

  • drag and drop the script into the viewport
  • you find the macro at customize - customize user interface - category "# Scripts"
  • hint: I find it most useful to bind it to a hotkey, for example "X"
Attachments

Tags: modifier, Poly, max, edit, select, 3ds, subobject, rapid

Comments (8)

harumscarum · 2021-05-31

not working in 2022 both with EditableMesh and EditablePoly when no modifiers assigned

will appreciate fix a lot!

Attachments

harumscarum · 2021-05-31

not working in 2022 both with EditableMesh and EditablePoly when no modifiers assigned

will appreciate fix a lot!

Attachments

Love this but 2 suggestions

dennisqdw · 2014-06-12

1, I want to second the suggestion that it should remember which edit mode it was previously.
2. Could you possibly add a "cycle" function so that if you have more than one edit poly modifier then repeat hitting the key would go through each edit poly modifier

Will definitely get lots of use by me anyway. thanx !

editable poly suggestion

harumscarum · 2014-06-11

used to your script so much and sometimes run it on editable poly which cause error but here i have suggestion - in that case make this script on/off sub-object mode.
hope it is possible

thank you

PS - one more issue - it always return Vertex sub-object level - would be great if it will remember previously selected sub-object

thank you!

harumscarum · 2014-02-28

very very useful tool! thank you!

lanstream · 2014-02-28

Thank you! It works!
I wonder if there any alternate scripts with same function?

EditMesh ?

mga207 · 2013-11-29

certainly be very good

Does it include EditMesh ?

bobmorane888 · 2013-11-26

Sounds nice, does it take Edit Mesh modifier ?
Could be useful ...