Whichever material in the material editor you choose - this script will go in and find all maps within that material that have a phase variable and assign a random number to it. This is useful if say you have two rocks - both with the same texture on it that contains several levels of procedural noise. By cloning the material - applying it to the second rock - then using this script - the two rocks will now have similar looking textures - but look different from each other due to the phase difference.
Script
RandomMapPhase
By Blur Studio · 2006-10-21
- Version
- 1.11
- Version requirement
- 7; 6
- Date updated
- 2001-04-13
- Votes
- 8
- Download
- Download
Description
Additional Info
For a max 5 - 4.2 version of this script - please download bspack_r4_r5_v031.zip. Use the original bspack_r42.zip if you want only max 4.2 compatibility.
The only major differences between script packages are slight version compatibility issues - there are no new scripts added between the 3 packages.
The only major differences between script packages are slight version compatibility issues - there are no new scripts added between the 3 packages.
Tags: UVW