This script randomizes the material ID's in an editable poly by sub-object element. Just select an editable poly (editable meshes will be converted to editable poly) - run the script - assign a Multi/sub material to the object.
Script
Random Material ID
By Michiel Quist · 2006-10-21
Community reviewsNo reviews yet.
- 3ds Max compatibility
- See listing claims below
How compatibility works
Choose the 3ds Max version you use. For example, selecting 2020 puts direct matches for 2020 first, followed by listings that say a supported version or newer.
Scripts that only mention an older version can still appear as “2020 unconfirmed.” Listings that rule out 2020 are excluded. Use “Show scripts with unconfirmed compatibility” to also see listings without a clear match.
Community reports show what worked for members on a specific release. They’re separate from the listing’s compatibility claims and don’t change the filter.
- From original requirements
- 8, 7, 6
- Original version requirement
- 8; 7; 6
- Legacy votes
- 8
- External download
- External download
Tags: Materials
Description
More by Michiel Quist
View all contributionsComments (2)
Panayot Karabakalov · 2009-11-12
oompa_l - maybe this topic will helps:
http://www.scriptspot.com/forums/3ds-max/scripts-wanted/random-material-…
oompa_l · 2009-11-12
will this work in 2009? i can't seem to figure out how to use it - or does someone know of something that i can randomly assign matid's in a poly object?