This script allows you to make object print on another object, it doesn't use any displacement maps, it works directly on geometry (objects must be Editable_Poly).
Script
Printer!
By Kamil M. · 2012-09-09
Community compatibilityNo compatibility reports yet
No reports yet for the available releases.
Community reviewsNo reviews yet.
- Version
- 1.0
- 3ds Max compatibility
- Unknown
How compatibility works
Choose the 3ds Max version you use. For example, selecting 2020 puts direct matches for 2020 first, followed by listings that say a supported version or newer.
Scripts that only mention an older version can still appear as “2020 unconfirmed.” Listings that rule out 2020 are excluded. Use “Show scripts with unconfirmed compatibility” to also see listings without a clear match.
Community reports show what worked for members on a specific release. They’re separate from the listing’s compatibility claims and don’t change the filter.
- Original version requirement
- tested in max 9 and max 2011
- Date updated
- 2012-09-09
- Legacy votes
- 13
- Homepage
- km-3d.com
Release history
Version 1.0Listed version
Listing updated
Description
Videos
More by Kamil M.
View all contributionsSmooth Bridge v2.1
Smooth Bridge 2.1 modifier is able to bridge two open edgeloops in a very smooth way, even with uneven edge count. Version 2.1 presents a completely new joining algorithm, which can seamlessly bridge two loops with notably different…
Script
0 comments
Smooth Bridge v2.1
Smooth Bridge 2.1 modifier is able to bridge two open edgeloops in a very smooth way, even with uneven edge count. Version 2.1 presents a completely new joining algorithm, which can seamlessly bridge two loops with notably different…
Plugin
0 comments
Cloth Deform
Cloth Deform is a modifier which creates cloth-like wrinkles on top of any mesh deforming modifier, which squashes/stretches its edges (e.g. Skin). It is history-independent, so it gets a single mesh as an input and transform it into a…
Plugin
0 comments
Comments (19)
Comment policy
really nice done!
really nice job!
Hi
thanks, brilliant lil app
Thanks
Excellent script, I was knocking myself stupid trying to get visible tracks from a wave and am going to try and leave same for a lava flow, will let you know the outcome..
not able to pick soft or hard object
Hi, i am using Max 2012, and when running your script, i am not able to pick any object, soft or hard.
I can click on select soft object, or hard object button, but nothing happen when I then click on an object.
Got any idea how to fix ?
Thx
printer
convert each into poly, then pick
Have a problem
please have a look at this screenshot, how can I solve this problem?
Attachments
I've made one simulation for the first leg, and then for the second.
Problem
how to use this with biped the shoes must be one edit poly and if i link it with one of the legs both of them are following that shoe and the other ... help pls
printer
could you use a dummy attached to each of the feet and a mesh in the shape of the feet following the dummy
Great script
Kamil M. thanks for usefull script.:)
Thanks a lot for this script Kamil M.
Bravooo
Perfect
Unknown system exception
Hello! I got it to work once but most of the time I get a:
MAXScript Rollout Handler Exception Unknown system exception
with this line highlightet
volsel = volumeselect level:1 volume:3 node:hardobj
hey good work... nice... thanks
+1
Waw nice, thx
+1
Very useful script and produce ineresting result.
Cheers!
looks very nice ! how can I reset deformations on softbody ?
There's no such option in current version, you can delete all keyframes manually.