A set of functions wrapped into a minimalist single-click button to help 3ds Max and Nuke artists to bring the 3ds Max 3d scene assets into Nuke's powerful 3d compositing scene.
This tool allows:
1) Copy cameras and any other objects (as points) and their animation into clipboard for an easy Copy+Paste action inside Nuke.
2) Generate .chan files from selected cameras and any other objects (as points) and save them either many at once or one at a time to selected destination.
3) Copy cameras and any other objects (as points) in memory and generate a simple Nuke script so that after pasting (Ctrl+V) in Nuke's node graph all the nodes will be connected to a Scene node with a Scanline Renderer for even faster transition from 3ds Max to Nuke.
A more detailed description can be found on my blog: http://blog.duber.cz/3ds-max/nukeops-tools-for-3ds-max-to-nuke-workflow
By loocas · 2011-01-02
barigazy · 2012-09-12