Just paste the output straight into the DAG and have your 3D scene ready to render.
Exports Cameras (Standard, Physical, Brazil 2 and VRay), Objects, Animated Objects and Helper Objects.
Automatically brings in diffuse and opacity colors/map.
Creates a Nuke Script automatically.
Outputs Chan files.
Chan object and camera animation import into Max from Nuke.
Outputs Custom Frame Ranges for Transform or OBJ Sequences.
Single Object Utility buttons (export a single OBJ/3D-Transform in one click).
Nuke and After Effects 2D corner pin export.
Correct VRay Physical Camera FOV export.
Features left to do:
Add Scale Animation.
Add FBX Support.
Add Per Object Output Settings.
Add zooming to Chan files (Currently unstable).
Add VRay Material Support.
Add Bitmap Tile and Offset settings.
?Procedural Maps?
Update/Replace existing Nuke nodes and Max objects (round trip synchronization of animation).
Add multiple Transform and Rotation orderings. (Implemented but unreliable).
Lights.
Special Thanks to Christian Pundschus for some code from max2nuke v.03 used with permission.
Comments, Suggestions and Bugs can be sent to Gavin Greenwalt: im.thatoneguy[at]gmail.com