This script will transfer the normals from a source object to a target object, based on distance.
Transfering normals might have several uses : fix shading artefacts, enhance foliage cards look, toon shading...
Pick the source object, select the target object/faces and press steal !
- Works with any geometry object.
- Keeps the stack.
- Adds an Edit Normals modifier.
Script will be found in the customize UI under category "Noors"

1.1.1
- Fixed projection not acting correctly when source object has transformations.
1.1
- Transfer normals on target selected faces instead of all object. If no face selected, transfer on all object.
- Get normal from closest point instead of closest vertex.
- Removed the target object pick button.
1.0
- Like Normal Thief or Slide Normal Thief, but faster.
FishMan · 2024-02-15
NWDA · 2016-06-05
barigazy · 2016-06-05
3dwannab · 2016-06-06