ScriptSpot

Script

Noors Normal Thief

By Noors · 2014-08-25

Version
1.1.1
Date updated
2019-01-02
Votes
7
Description

This script will transfer the normals from a source object to a target object, based on distance.

Transfering normals might have several uses : fix shading artefacts, enhance foliage cards look, toon shading...

Pick the source object, select the target object/faces and press steal !

  • Works with any geometry object.
  • Keeps the stack.
  • Adds an Edit Normals modifier.

Script will be found in the customize UI under category "Noors"

1.1.1

  • Fixed projection not acting correctly when source object has transformations.

1.1

  • Transfer normals on target selected faces instead of all object. If no face selected, transfer on all object.
  • Get normal from closest point instead of closest vertex.
  • Removed the target object pick button.

1.0

  • Like Normal Thief or Slide Normal Thief, but faster.
Please report any bug or question in the comment section.

 

Attachments

Tags: normal, transfer, projection, Normals, normal thief

Comments (13)

FishMan · 2024-02-15

When I take cylinder and re-project its normals on the copy of the same cylider - I get broken results...

Attachments

3DS Max 2024

mdenton512 · 2023-12-12

Seems like this script is no longer working in Max 2024. Any plans to update this or does anyone have an alternate script that does the same funciton?

Noors · 2019-03-15

Yes it's a macroscript. It has to be launched from UI (button, hotkey...).
You can remove the macroscript first lines if you don't want that behavior, but drag dropping a script each time you want to execute it is not very clean.

Actually it works!

AD67 · 2019-02-24

For those that have issues: both source and target must be at 0,0, or at least on top of each other otherwise there is some relative offset taking place.....

Script not run from beginning

Jony_P · 2019-02-24

If you write to me, then my problem is that the script does not start at all! In first case (v1.0), there is simply no reaction at all, as if there is simply nothing, in another case (v1.1.1) it gives an error (Syntax error: at bad, expector In line: n = Ї). We are talking only about the launch of the script itself, even before the start of any manipulations with polygonal models!

Noors · 2019-03-15

Yes objects have to be at their right places ("overlaying"), but their pivots don't have to be at the same place, I'm not taking them into account.

There is a problem

Jony_P · 2019-02-23

Hi, everybody! I tried to run noorsnormalthief1.0 on 2009 max and nothing happens, after i tried noorsnormalthief1.1.1 and max writes: Syntax error: at bad, expector In line: п=Ї
Someone has an idea?

Many thanks

NWDA · 2016-06-05

Very useful tool

barigazy · 2016-06-05

Code of this tool is very clean and well optimized. Progress bar will slow down the process but you can add by yourself in the line 13 cancel option by pressing ESC key.

fn projectNormal sObj t1Obj = while not keyboard.escPressed do

3dwannab · 2016-06-06

Thanks. But this seems to make the script repeat it's normal procedure over and over again pardon the pun.

If I don't press escape then it'll keep repeating the same fn.

+1 - Cancel Button and Progress Bar

3dwannab · 2016-06-04

Thanks very much for this.

Is it possible to add a Cancel Button and Progress Bar?

Much appreciated.

rs3d · 2015-09-22

Great, it's really much quicker!