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Script

Nasser's Procedural Building Creator

By nsamadisy · Credited author: Nasser Elsamadisy · 2009-11-15

Version
1.082
Version requirement
Tested on MAX 2009 \ 2010\ 2012
Date updated
2011-09-18
Votes
11
Description

UPDATE: Okay - should be bug free - I have also added controls for texture placement and scaling. Please mess with this as much as possible - all criticisms are welcome! The more you complain the better I can make this thing work. Also PLEASE answer these questions after using the script http://kwiksurveys.com?u=elsamadisy This is for my master's thesis and the more info I get back the better! Thanks for all of your comments and time. Have some fun! Nasser

Version: 1.07-Added a (finally) functioning controller to adjust the vertical positioning of aligned assets, and I also made the tool work on any Max version 2010, 2011, or 2012!

Version 1.08
Middle floors can now be either one single piece of geometry or each middle floor can be it's own piece of geometry. You get to decide.

Attachments

Tags: building procedural

Comments (8)

building generator script

hanselmoniz · 2011-11-18

im getting a direct x manager error........
please could you explain

Some bugfixes made and added controls for MapScaler

nsamadisy · 2011-09-18

Version 1.08 is now up - and works in any 3D Max 2010 and up for sure. I haven't tested anything below that.

Thanks and have fun with the script!

Michele71 · 2010-06-06

Thanks to this big script! :)

nsamadisy · 2010-06-09

I just uploaded a version with a big bugfix, I advise to download it again so you can actually SAVE your work! Haha...

EDIT...Another bug fix...

fajar · 2009-11-15

1. why must closed spline!!
2. save setting on close would be nice!
3. error in bevel roof with no selection --unknown property

nsamadisy · 2009-11-15

Thanks, I'll get that fixed.

I will see if I can get it to work with an open spline... makes sense if you want just a facade.

fajar · 2009-11-15

building generator script is still the best tho, no offend but how about "low poly tree generator script" it would be nice!!

nsamadisy · 2009-11-15

Yeah, I emaild him... he gave me a few pointers, but one thing I noticed was his HUGE polycount for his buildings. But I agree his script is pretty smooth.