ScriptSpot

Script

MPManager (Matte Pass Manager)

By colinsenner · Credited author: Colin Senner · 2008-10-29

Version
1.03 Release
Version requirement
2008+
Votes
51
Description

This script creates Matte Passes by layers, and works with xrefs!

 

Additional Info

Additional Info: 

1. Run script

2. In Max goto "Customize->Customize User Interface...->Toolbars tab->Category: ColinScripts->MPManager" and drag "MPManager" to a toolbar, click to run.

3.Select the layer to matte out and press "Setup Matte Pass"


Attachments

Tags: Rendering, layers, Matte, pass, layer, mpmanager, creator

Comments (17)

fcsterea · 2013-10-30

Nice piece of script. Makes wonders and is easy to use!

stanley_asbeek · 2012-01-18

Hi Colin,

I was searching along to find a script like this one,
This is just great !

I was just wondering if it was working on BB, and if it was possible to create a sort of scene state, so we could store the passes and use them afterword in a batch render.

Thanks anyway for this, it's already really useful.

Stan

Great Script!!

mustafa mamdouh · 2011-08-13

i was searching for that but i was expecting it will work on selected objects (like rendermask script) not specific layer ... I do that all the time ... Do you think it should has this feature?
thanks

colinsenner · 2011-08-15

I use rendermask all the time, great script. This was meant to just be used for layer masking. Create a new layer and add your objects :)

-Colin

hi

feri · 2011-08-10

how to add function 3dsmax 2010 64bit not work pls share video tutorial .tankkssss

colinsenner · 2011-08-15

I will consider doing a video tutorial. I wrote this script like 3 years ago. I'm not sure I remember how it works ;). Maybe sometime soon. There's still people using it so I understand.

-Colin

colinsenner · 2009-08-02

Hi Paul, thanks for taking a moment to post. This script does not use Backburner (though it can) exclusively. I'd like to troubleshoot this with you to get it working. If you're using this with rpmanager, you'll want to add the code in the "scripts" tab as described. I would test it out on a simple scene such as the one I've shown in the screenshot and see if you can get it working there first, then we'll move on to a more complicated setup. Feel free to email me at my address on my contact page for a more immediate response as well. Let me know if you can get it working on a simple scene.

-Colin

futbol4 · 2009-07-31

Colin,

Using 3ds Max 2009
Royal Render for Render Manager: http://www.royalrender.de/cms/

I have followed instructions and installed your MPManager script.

When I click on "Setup Matte Pass" and push render in the "render frame window" I am getting no matte passes. (also nothing created in the Render Elements, is it supposed to?)Does this script rely on Backburner in some way or am I doing something wrong?

thanks,

paul

colinsenner · 2009-05-27

Danpool,
I don't have time to record a video at the moment, but it's very easy.

First: Follow the installation instructions.

1. Run script

2. In Max goto "Customize->Customize User Interface...->Toolbars tab->Category: ColinScripts->MPManager" and drag "MPManager" to a toolbar, click to run.

3.Select the layer to matte out and press "Setup Matte Pass"

Let me know if this helps :)

-Colin

danpool · 2009-05-26

Colin-

Could you put up a quick tutorial on how to use this tool? It looks like this may be a script I've been needing for a while now to speed up my work, but I'm trying to use it on 3dsMax 2010 with no luck.

colinsenner · 2009-05-26

Absolutely Dan. I just got max 2010 so ill update it in the next few days (im anticipating it done wednesday) check back then!

-Colin

W DIGITAL · 2009-05-05

colin, ur right, i just thought of that idea because it seems so near, instead of alpha (black) matte all objects would be white, and just adding the fog would allow great post processing , which the mattes are for as well, but yea i know this is just for mattes ^_°

colinsenner · 2009-05-04

Phizikl, I'll think about your idea. The idea of this script is to do matte pass generation, if it fits in that scope I'll think about it. Otherwise happy mattes!

-Colin

W DIGITAL · 2009-05-04

this is a great script,
would be great if you can overwrite all materials with white material selfillumination 100percent and add fog, that way you would have zdepth pass to render depth of field with in the post processing :)

Christopher Grant · 2009-04-30

This is a great script! I work for an architectural firm and we do tons of large schools / healthcare projects. MPManager is really easy to use and lets me quickly generate mattes of vehicles, trees and/or people and the best part about it is that it overrides the materials of xrefscenes!

Here's my general process if it helps anyone...

Create xref scenes of all separable areas (site, trees, shrubs, day/night light fixtures, primary / secondary buildings, cityscape, etc) and bring them into a master file. In this file we'll do our cars for instance. After animation all cars and putting them on their own car layer just run mpmanager, set the car layer to be non-matte and simply press "setup matte pass" and submit to backburner. That's it.

Thanks Colin!

colinsenner · 2009-04-30

Chris, you're an awesome guy to work with, hope it serves you well and as always report bugs asap :)

-Colin

colinsenner · 2008-10-30

thanks for the point!